I presented a bit of my cave-scene, it ended up pretty decent I think with the limited time. One thing that bothers me is how different things look from Maya and into Unity (Unity being substantially uglier). I realized when I was about 70% through that Unity Free does not support cast shadows, which really ruins the eerie look I was going for - I was once again advised to look at the Unreal Editor, and I might just do that.
Other feedback was to include some sort of architecture maybe, or at least in a better way convey where this scene was taking place.
Here is the scene seen from far away - I'll talk a bit about the objects in the next post.
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