
It's a bit blue right here, but I think there are some nice shapes in there. It ended up being a mishmash of techniques from Bob Ross, the Alphonso Dunn technique I linked to earlier, a little bit of Draw with Jazza (https://www.youtube.com/user/DrawWithJazza) and some from FZDSchool (https://www.youtube.com/user/FZDSCHOOL/videos) - in the end, it was done really quickly because I didnt have time, but it looks pretty good I think - I am extremely unfamiliar with using brushes for textures and the like, but this time I just increased/decreased the size on the brush I was using to paint with anyway, and tapped it in with my mouse before erasing some of it.
I used the same technique on the following painting; by far the largest part of it was done using Feng Zhu's method of painting everything on one layer, and it was actually quite a pleasant experience. However, when getting the picture ready for my game scene, I ended up using some layers so as not to screw anything up; First picture is purely FZ, second part has the texture from the brush and the layers.


I had immense issues with painting the glacier to the left - I looked at reference images and tutorials, but getting that 'ice'-feeling with translucency and wet edges and so forth was really difficult. In the end, adding the white cracks really helped a lot I think
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