So it’s time for another recap already – it
seems like I just did one a couple of weeks ago, my Semester B has gone by
quickly: You know what they say, time flies when you are having fun, or when
you are busy 120% of the time. In a strange sense, it’s been the bachelor
classes I’ve attended and this last past week where I’ve been able to work on
my Design Document for the Semester C project that’s kept me grounded and sane
– quite a shame, really.
I’ve been looking at a lot of different
drawing tutorials, and have tried to get a better overview of different artists
– Aaron Blaise has some nice tutorials and videos, Feng Zhu is amazing and I
have tried his style of painting a few times, Jin Kim is a master and his style
of drawing is one I am aspiring to go attain. Ctrl-Paint has some really nice
tutorials, I just wish I had had more time to follow some. I’ve practiced a bit
in greyscale digital paintings, in order to get the value right before prepping
for colour, and I’ve had some fun with that. Frank Victoria, a teacher here,
has a certain style of doodling where characters are essentially all
black/dark, and then he adds colours only where highlights would be – it looks
really good, and I’ve been trying to do something similar, and have produced
some semi-decent works – more importantly, I had fun doing it, so I’ll
definitely be trying that out more in the future. Again, it is a shame I didn’t
have more time to try it and show him my work, as here we almost are at the end
already. I’ve also been reading a lot of Asterix, and I love the character
design and visual humour in those comics, so that’s also something I’d like to
strive towards.
I’ve joined Facebook groups on Indie Game
Design, and there are people posting their work constantly there – at some
point, when I have something I’d like to show then I’ll do so there and
hopefully drag some more fans onto my Facebook page. I’ve also found out about
ArtStation, where a lot of artists post some extremely good looking stuff, and often
get commented on. What I am seeking most is feedback on my work, but it is
tricky finding out where to get it – usually, if you post something subpar,
people are much less likely to comment.
Regarding games I’ve played, I recently
started playing World of Warcraft again (vanilla, shh), as I tried figuring out
which of my design proposals to go with – Warcraft had a great artstyle back in
the day, colourful and full of character, even with very few polygons. The
blizzard texturing team back around launch where absolute masters, and I will
definitely look at their work for inspiration for my projects.
Besides the mandatory projects and classes,
I’ve been studying animation and storyboarding with Phil Valentin, and I’ve
really enjoyed those classes. Besides being very talented, Phil is an
exceptionally nice guy, and is always willing to offer feedback on my stuff, so
I think those classes saved the semester for me. I am sad I missed the talks
about how this kind of stuff was available during semester A, because I would
definitely have enjoyed my time here more had I participated then as well.
I’ve also studied storytelling with Jeremy
Clancy, and I’ve really enjoyed hearing about the power of storied and that
kind of thing too – telling stories, through games or otherwise, is what I want
to do, I just wish I had had more time to do it.
Regarding the actual live brief we had to
do, we were approached by a famous choreographer who was interested in doing
some VR stuff, inspired by some zen-like experiences he had had in Japan I
think. As a group we had to design small rooms around this idea in the Unreal
engine – I had never used Unreal before, so while I learned a little bit of it
in the time we had, I would much rather have made something more game-like, but
seeing it work with the Oculus was kind of funny, even though I prefer Unity to
Unreal. Unreal is a massively popular engine with tons of technologically
impressive features, especially in the lighting and rendering part I feel, so I
should get more acquainted with it, even though I don’t like it much.
About the Creative Enterprise project, we
had to conduct an interview, and I immediately set my sights on talking to some
of the people from Playtonic Games, who are making Yooka-Laylee, a Kickstarter
game I backed last year. The team are almost exclusively ex-Rare people, and I
really like their artstyle and the idea behind the game. I got in contact with
several of their members, but sadly none could help me with the time we had
left, so that was a bit of the disappointment, as it was the only part of that
project I was looking forward to. To make matters worse, due to a lot of
technical difficulties on the hand-in day, I had to hand in 5 minutes late,
which meant that my grade will now be capped at 50 – ouch. There’s something
deliciously mind-rending about having spent more time than you should on
something, when you have no time to give.
Right after I handed that in I got started
on the Design Document which is also due today – I actually had fun with it, if
such a thing can be real. I enjoyed doodling and drawing, and when it came to
putting things together nicely in Indesign, which I had never used before, even
that was fun. I just wish we had had more time to actually do it, so I could
have produced something better, but oh well.
Failing to update the blog is my own fault,
but when I think back on it I am still a little unsure of what I could have
posted – I am inherently against just posting things for the sake of doing so,
but apparently that was the task, so I need to get started I guess – digital
bureaucracy.
To recap the semester in total, it was too
busy, and I didn’t feel like I had enough time to do what I wanted, or learned
what I wanted. It’s Ironic that such a semi-depressing semester, projects-wise,
ends with the best bit, but I can’t complain about that.
-Mads
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