My idea for the Nostalgia and memory, which I've elected to work more on, has been quite a challenge - Mainly the camera system, which, when parented to a gameObject but needing to refrain from inheriting some of its parameters while inheriting others, caused a lot of problems. I had a lot of issues with using different colliders for the car too - box collider was totally ruined by anything like an angled surface, and wheel colliders, which could function amiably according to online tutorials, did not give me the control I wanted. Furthermore, using Addforce, with my admittedly small amount of knowledge about it, introduced a ridiculous amount of unrealistic handling and floating. Additionally, achieving the right kind of drag on flat surfaces vs angled surfaces, while maybe realistic, did not handle in a way I would expect from a racing-game, and especially not like the games that inspired it. To work around this, I decided to Translate in the Update function according to a speed variable, which, while fixing handling and steering, may have introduced gravity anomalies.
Here is a screenshot of the game in its current state - placeholder graphics.
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