mandag den 27. juni 2016

Resub 4.2 - modeling continued, inspiration

After a lot of annoying issues in the first bit, I finally got the skin to work decently well - I realized later that the model might have benefitted from additional polygons, but the damage was done already.

Next I went on to create some eye controllers, but this gave me a lot of pause as well - I could get the eyes to follow the Nurb circle controller, but not the head, or the head, but not the controller. It seemed a bit insurmountable as the controllers overrode each other. However, after a trip to friendly old 4chan, I learned that if I grouped the eyes and used the group for one control, then it would finally work.
















I feel like I should talk a bit about my inspiration for this game - the gameplay comes from an old PS1 game called Future Cop LAPD or something:


(moddb)

The game, which I only ever played in multiplayer really, had 2 players squaring off against eachother, while building armies of either tanks or helicopters to attack the opponents base. The model I've created would in this case take the place of the tank, and the entire setting would be fantasy, and a lot more lighthearted and bright.

Graphics-wise, I've always been partial to big flat colours and exaggerated geometry, which I guess started with Warcraft 3 and World of Warcraft, which were good-looking because of their textures and art-styles.
Later games such as the upcoming Yooka-Laylee, and even Torchlight 2 and Wildstar have also been inspirations:
Yooka-Laylee:



(Playtonic Games)

Torchlight 2:
7
(Runic games)

Wildstar:



(Wildstar Online)

While it is hard to see from the Torchlight screenshot, the cartoony style of each has always appealed to me.

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