The way I learned to make something tileable is to create the drawing in photoshop first, then use filter->offset, with half the height and width, and then smooth out the middle! Simple and easy, and works like a charm.
This is the tile I made with the pattern tool:

I deliberately made the texture very small - somehow I felt the calling of older games and the need to preserve space! Pasted on the ground tile from earlier it looks like this:
While an improvement from earlier, it clashes a bit with the colours of some of the other objects. The very texture itself also looked a bit 'camouflage-y', and by extension, a bit too serious for what I as trying to achieve. I had another look at the paper mario games, and learned that even in the Thousand Year Door, what passes for grass need not look like grass actually, so I tried another texture again, but this time I couldn't use the pattern tool due to the shape:

And posted on the model it looks like this:
I think this harmonizes a lot more with the playful look I am going for, so I'll be using this for now. One thing that doesn't look right is the side of the object, so I made a different texture for that, and in order to cover the edges with grass I made a simple 3D-object shaped liked paper shaped like grass, to hang over the edges - a bit of a hassle to do so, but it might look good.
Here is the result (from next day):
While this might work if the grass itself was a disembodied object with shadows and such, right now it just looks distracting. I am very happy with how the rock-part of the texture went though - also tileable.
Regarding the grass, I went back and had a look, and was struck by how I hadn't thought of it before:
It seems the grass is simply a part of the side-part of the texture, so, trying my hand at that, this was the result:
Not only is this much, much easier because, as it tiles, I need not adjust anything afterwards, it also looks better. I am happy with this - it reminds me of older Mario games, which is exactly what it should.
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