onsdag den 31. august 2016

FMP 8 - 17th July

For my post today I think I'll just talk a bit about the Paper Mario game and what kind of feel it is that I want to achieve and why. I have been programming a bit, the character moves around and the enemy, which looks like this at the moment




is starting to move around a bit. If you look at it you'll notice that the legs appear to be behind the actual model, which is a bit of a problem. I did 2D characters and animation before in my game Jingle Hells, but I was using an orthographic camera there, and so there were no issues. Here I am using a 3D camera, and that seems to be causing this distortion. I've posted on the Unity help forums, but I haven't gotten any help yet.

I'll get back to this when I fix it I think.

Regarding Paper Mario, one of the things I loved the most was 1: The partners, and 2: finding items and Badges, which conferred special powers and moves onto the player.

Finding a new partner was the best - they gave you access to new areas through their abilities, and you could even upgrade them through 3 different levels which granted them additional moves in combat! Furthermore, they all had their own personality, and it just really felt like you were going on an adventure with your friends, and in some of the cases, the backstory of the characters were really intense! Absolute story-telling gold!

Of course, they decided to get rid of all of that for no reason, and everyone hated that decision.

Secondly, finding items by slapping trees with your hammer or even finding a rare badge to purchase also made it feel like a living world, and that you were indeed treasure-hunting. I remember thinking there was something very aesthetically appealing about some of the items and how they acted - a simple 2D sprite which acted according to gravity - picking up a piece of fruit and having Mario eat it to restore hearts was actually fun and gave me such a warm feeling playing. They removed these kinds of things from the games, and I feel that is inexcusable. I'll try to add as much of this as I can, though how much will enter the demo version of this project is unsure as of yet, time is going by fast.

Till next!

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