I laid the model out separated by joints, like I learned how to do on my previous game:
Then combined the model in game, parenting the relevant objects to each other.
And there we go! A quick and easy pirate I can use as place-holder graphics while I figure out the movement and interactions of everything.
I don't think I'll create animations for him, because as I am replacing him completely later, it would be a waste of time.
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