I was inspired by some of the objects in the new Paper Mario game, objects which really look like they have been made out of paper and cardboard, and so I tried thinking about how paper would fold over each other in order to make rocks and such, and how a tree made of cardboard could be made to stand by itself.
This is what I arrived at after a few hours. I am not sure what to think about the result. The rock to the right has soft normals, while the one on the left has hard normals. The one on the right could maybe look like a piece of paper in a ball, but maybe better skills than mine are simply needed. The ridge across is actually protrudes so in the right angles it casts a shadow like imperfect paper-rocks would. The one on the left is a bit too hard for me, but then again, in the original Paper Mario the edges were quite hard, so maybe it will look alright in an environment like it. I quite like the 'feet' on the tree, it's paper-y without being too much.
Lastly, the bush isn't actually a 3D object at all but a sprite made in photoshop and glued onto a quad in Unity. I made it using patterns, which I havent used before and which I'll devote another post to because that is pretty cool. I gave it a white outline like Mario in Color Splash, but I don't know if I don't think it clashes a bit with the surroundings. I'll have to put it in a scene and get a feel for it.
Till next!
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