Note: I am planning to do everything myself.
- Design:
- Decide on the general look of the game
- Characters:
- Main character - look and animation
- Side character(s) - friendly 'partners'. Look and animation/personality
- Friendly NPCs - look, animation, personality, part in story
- Enemy NPCs - fauna, look, animation, battle statistics and possible tactics.
- 3D objects
- Flora - trees and flowers, leaves, bushes
- Rocks and stones
- Water objects, boats, lilypads, bridges perhaps
- Tents, crates, barrels and so forth. Objects for populated areas
- Possible enemies/characters
- 2D objects
- Flora - bushes, leaves, flowers and so forth.
- Miscellaneous objects
- Programming
- Movement system
- Character - running, jumping, interacting
- Partner - follows the main character
- Enemies - moving around, attacking, misc.
- Combat system
- Turn-based combat, experience awarding, seamless join and exit combat scenes
- GUI-system
- Log health, experience, items and the like.
- Dialogue system
- Seamlessly load and display dialogue betwen characters in game
- Loading text files and parsing through them
- Combining with either GUI or in-game text to display conversation
- Miscellaneous points, like flickering fire, moving water and particle systems.
As you can see, this is a mouthful, but if we aren't ambitious then we can never acheive lofty goals either. I want this project to be good enough to get possibly Steam greenlit at some point.
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