I was messing around with creating the bush from earlier, and somehow I arrived under Edit->Fill, and through some mishap I arrived under using patterns. I tried defining a small piece of bush as a pattern, and then that actually looked pretty decent as a bush!
Here are two examples:
I chose the top one to include in the scene because, as I had used Random Fill, or something along those lines, it looked more random and natural.
Here is the pattern-fill menu - every green piece of shrubbery is an instance of the pattern I made.
I quite liked the result, and so used it on the giant 'tiles' which represent different areas and scenes and which the character would walk on. I chose quite a hard example to start off with - a scene with grass transitioning into beach.
This looks far less good to me - the tufts of grass clash a bit too much with the otherwise kind of simple aesthetic, and I have to have giant textures for each tile in order for it to not be pixellated or blurry. I'm not really sure how to go about this, but I'll figure it out soon.
Till next!
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