torsdag den 1. september 2016

FMP 13 - 26th July

Alright, so before my hiatus I figured I might as well add in a model and do a real test, and it looks like this:


























With the blue squares being the invisible lines of the double-faced quads.
One problem with using textured quads instead of a sprite sheet is that you can't define the rotation pivot while doing it, so I had to parent each separate object to an empty gameobject in its pivot position - quite a hassle.




















As you can see this quickly becomes time-consuming and complex - this is a very simple model after all, with no facial controls or anything like that, but I suppose it is unavoidable.

I might increase the complexity of the model later, but for now I am too busy. I plan on returning to the blog in about a week or so.

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