For this post I'd like to talk about Mighty No. 9. I am a little bit tired, so bear with me - I have been working along with researching these posts, but it isn't going as quick as I had hoped.
Mighty No. 9 is considered a spiritual successor to the Mega Man games, and the project lead even worked on those. It was developed following a very successful Kickstarter campaign, but unlike something like Yooka-Laylee, it had a very troubled production.
Following numerous delays and accusations of mismanagement, Mighty No. 9 released to a bonecrushing metacritic-score in the low 50's, and so was widely considered a major disappointment.
While I have not played the game, it, like Donkey Kong, Axiom Verge and Yooka-Laylee (and me) was trying to emulate what was great about old games in a new way, but, unlike the other released games (and hopefully me), it failed. Reading through the reviews, it seems like Mighty No. 9 failed to grasp what it was that was actually fun about the old games, or if it misread which of those concepts should be updated or modernized.
Some negative opinions might also have been directed towards the game on account of the obscene amount of money it raised as a Kickstarter campaign, while at release still suffering from bland graphics and framerate issues.
The case here is then, that nostalgia can be a powerful thing when channeled and honored, but it is by no means enough. The new game can borrow mechanics or features, but if it copies too much, or if it does so without soul, charm, or anything new to bring to the table, then it will be forgotten.
Till next!
Mighty No. 9. 2016, Multiplatform [Game]. Comcept
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