lørdag den 3. september 2016

Forefront 9 - Monkey Island

Insprieret af look, humour, characters.

Today I'll talk about the Monkey Island games, and most specifically, the Curse of Monkey Island (the 3rd one).
These games were humerous pirate adventures, with silly, ridiculous characters, plot-lines, and a lovely colourful setting. Developed by the now defunct LucasArts, they were comedy games at heart, and it seeped into every puzzle and interaction. It's characters and interactions have been hugely influential on my game, and I hope to infuse it with as much humour as those.









This game has been so influential in fact, that whenever I think of Pirates and games, I instantly connect it with monkeys! I even planned for a Monkey King to be present in my hand-in version of the project, but while he has been sketched out and written into the story, I think I will have to end the game before the story progresses to that point.

Not a lot of adventure-puzzle games, without a focus on action, are made anymore, and the humour, setting, and especially character art (though I am nowhere near as good an artist obviously) have directly influenced my choices in both type, design, and character. It is with that reasoning that I have included this semi-old, but evergreen, game in my discussion of the games at the forefront of what I am trying to achieve.
As an additional tie-in to Paper Mario, as Monkey Island games are puzzle games wherein the player frequently has to employ outlandish and obscure items to bizzare problems, a small part of that puzzle element was actually also present in Paper Mario, wherein the Player sometimes had to use items in correct locations or the like.
As stated before, I fully intend to continue the work on my game after this project has ended, and I have high hopes for it. When it comes to constructing puzzles or interactions, it is this type of game I will turn to.

Till next!

Curse of Monkey Island. 1997, PC [Game]. LucasArts

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