As it looks now, I'm eally glad I had a buffer period here at the end!
This week was for producing more graphical doodads like trees and textures to populate the areas with, and here are some screenshots of that:
It's starting to look up I think (as well it should, there's a week till hand in)!
Level design is never really done, you can always tweak and alter things to be a little better. I've been looking a lot at the earlier Paper Mario games to try to research how they made their scenes work, and how full of graphical objects they were.
I recently read an article on Gamasutra about level design and telling stories through the level, without dialogue or exposition, and while a demo like mine has next to no relevant story, I have added a single piece which I hope to enhance upon further in the future versions, and get a sense of mystery to this island.
Till next!
Source:
http://www.gamasutra.com/blogs/DanTaylor/20130929/196791/Ten_Principles_of_Good_Level_Design_Part_1.php
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